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Sr. Product DesignerVerbJanuary 2019

Interactive Video

Designed the interactive video feature for Verb, enabling entrepreneurs to add shoppable elements, links, and calls-to-action directly within video content. Solved critical usability issues that emerged after post-acquisition integration of nFusz technology into the platform.

Product DesignUX StrategyCross-functional CollaborationMicro-animationsPrototypingUser Testing

Before: The Original Experience

Original interactive video interface before redesign
The original interactive video UI — users struggled with core interactions

The Problem

After acquiring nFusz, Verb integrated the interactive video technology into their CRM platform — but users weren't engaging with it as designed. The initial rollout revealed that customers struggled with three core interactions: styling interactive elements, managing the full-screen video experience, and switching between information and interactivity views.

The product served white-labeled app users — specifically direct sales company distributors who needed simple, intuitive tools to enhance their video content with sellable products and calls-to-action.

Personas

User personas for interactive video feature
User personas — white-labeled app distributors

Ideation Process

We used Crazy 8s methodology to generate a high volume of ideas across all three problem areas. Every team member participated to encourage divergent thinking. After brainstorming, we heat-mapped and voted on the strongest concepts.

The winning direction: a full-screen view with an expandable iOS-style card at the bottom for actions — inspired by Instagram's interaction model. This kept the video content front-and-center while providing a clean, familiar pattern for interactive elements.

Sketches & Wireframes

Crazy 8s sketches from brainstorming session
Crazy 8s brainstorming — generating ideas across all three problem areas
Actions wireframe for interactive video
Actions wireframe — seven interaction types displayed as card overlay

Design Solution

  • Full-screen video display always visible with an expandable/collapsible action card overlay
  • Seven interaction types: Link, Tools, Buy, Calendar, Social, Email, and Call — displayed as cards over the video
  • Style tab positioned first in the flow to encourage visual customization (rings, opacity, text backgrounds)
  • Details tab for configuring interaction-specific inputs (URLs, emails, phone numbers, timing/duration)
  • Sequential navigation flow replacing "Done" with "Next" to ensure users engaged with styling before saving

High-Fidelity Designs

Buy action high-fidelity design
Buy action — high-fidelity design within the video overlay
Link details high-fidelity design
Link details — configuration interface for interaction inputs

User Testing

We tested with five participants and uncovered critical usability issues that would have been costly to fix post-development. The ring icon — a thin icon positioned in the top-left corner — was nearly invisible. Users could style indefinitely without progressing, and the Details-first sequence caused most users to abandon the Style step entirely.

The custom text icon we designed also failed — users were confused about its purpose. A humbling reminder that established symbols serve users better than novel but unfamiliar alternatives.

Iterations

  • Ring/background icon: repositioned to the right side with a visible background container, placed lower for better discoverability
  • Navigation flow: replaced "Done" with "Next" button forcing sequential progression from Details to Style, then "Save" — ensuring every user engaged with the style options
  • Text icon: abandoned the custom icon entirely and returned to the standard, universally recognized text symbol

Iteration Results

Repositioned ring icon with visible background
Ring icon iteration — moved to right side with visible background for better discoverability
Updated interactive video UI design
Final refined UI with improved navigation flow and styling

Key Learnings

Quick user testing prevents costly development rework. Even brief five-person sessions surface critical issues that save weeks of engineering time.

Design decisions require justification. When leadership vetoes a decision without rationale, it undermines team confidence and process integrity — something I learned to push back on constructively.

Test "okay" concepts early rather than perfecting flawed assumptions. The custom text icon had high internal confidence but failed immediately with real users.

Reflection

One process gap I'd address in future projects: we moved from wireframes directly to high-fidelity designs without paper prototype testing. Low-fidelity validation would have surfaced several of our usability issues even earlier and at even lower cost. The lesson reinforced my commitment to testing at every fidelity level.